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shrine and temple
1. Strength (Athletics): Used for tasks requiring physical exertion, such as climbing, swimming, or grappling.
2. Dexterity (Acrobatics): Used for tasks requiring agility and coordination, such as balancing on a narrow ledge or tumbling out of the way of danger.
3. Dexterity (Sleight of Hand): Used for tasks requiring manual dexterity and precision, such as picking pockets or performing sleight of hand tricks.
4. Dexterity (Stealth): Used for tasks requiring quiet movement and avoiding detection, such as moving silently or hiding in shadows.
5. Intelligence (Arcana): Used for tasks related to knowledge of magic and the arcane, such as identifying magical effects or deciphering magical symbols.
6. Intelligence (History): Used for tasks related to recalling information about past events, civilizations, or historical figures.
7. Intelligence (Investigation): Used for tasks related to scrutinizing an area for clues or piecing together information from evidence.
8. Intelligence (Nature): Used for tasks related to knowledge of the natural world, such as identifying plants, animals, or geographical features.
9. Intelligence (Religion): Used for tasks related to knowledge of religious traditions, practices, and beliefs, such as identifying religious symbols or rituals.
10. Wisdom (Animal Handling): Used for tasks related to interacting with animals, such as calming a spooked horse or training a wild creature.
11. Wisdom (Insight): Used for tasks related to reading people's intentions and detecting falsehoods, such as determining if someone is lying or assessing their motives.
12. Wisdom (Medicine): Used for tasks related to providing medical aid, diagnosing illnesses, or stabilizing wounded creatures.
13. Wisdom (Perception): Used for tasks related to noticing details, spotting hidden threats, or detecting hidden objects.
14. Wisdom (Survival): Used for tasks related to navigating and surviving in the wilderness, such as tracking animals or finding food and water.
15. Charisma (Deception): Used for tasks related to lying, disguising one's intentions, or feigning emotions convincingly.
16. Charisma (Intimidation): Used for tasks related to asserting dominance, instilling fear, or cowing others into submission.
17. Charisma (Performance): Used for tasks related to entertaining an audience, such as singing, acting, or playing a musical instrument.
18. Charisma (Persuasion): Used for tasks related to convincing others to agree with or act in accordance with one's wishes, such as negotiating a deal or inspiring loyalty.
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