Sunday, October 9, 2022

Tekken 7

STEVE FOX

MIX UPS

CLICK HERE MORE INFOR

discord for newbie CLICK HERE

TEKKEN 8 GUIDE            CLICK HERE

 

 

 


 


 


 

 

 


 

 


SET UP TO PARRY

 













=========steve tekken 8======


GUARANTEED HIT AFTER HIT

D1 TO WS1             variation after parry, side walk. duck right 2

D2 to db1 to WS11  variation after  parry, side walk. duck right 2

albatros delay 2nd albatros
wavu wavu duck forward f2 to duck forward 1

df1 df1 2 db1 ws 1 df1 side step

d1 side step d1 to duck right 2

uf1, uf1 db3,2

PLUS FRAME TO ABUSE

PAB DF1 2 (-6)

running 2


SAFE MOVES

DUCK LEFT 1, 2 (-8)

3+4, 2 (-8)

DUCK FORWARD 1 (-7)

b1 d2 1 (-9)

WR2 (-7)


Counter

B+1

df+ 2

121




COUNTER SETUP

on guard DUCK LEFT F1 1 1 TO B1

RUNNING 2 TO B1

WR 1 to back 2

WS 1 - 2 to back 1

3,2. to b1

albatros  f to 2

pab 2

on hit WS 1,2 to b2

WS1 to df2

running 2 to df2


DUCK RIGHT  2 SETUP

d2, 1 2 to duck right 2

df1 2 b1 to  duck right 2







SETUP TO FLICKER BACK 2

2,1 B (flicker) b2

f2 1 b (flicker)  b2

df1 2 1 b (flicker) b2

1,d1 b (flicker) b2

1 1 d1 (flicker) b2 



GUIDE FROM FRIENDS

4-1 f then pwede Ka mag df1 or low or lunch

Pwede Ka din mag umpisa sa 1141

Tsaka mo ibahin pag huminto kana sa 4-1.mag 4-1-2

Or 4-1 l


Movement - Block and punish - poking and mixups - juggles - adv setups (BT, wall, jump overs etc. )




 SIDE STEP TO -6 OR -5 MOVES 


FLICKER 2 (-5)

df1 2 (-6)

df1 (-2)

df1, 2  f 1+2 (-3)

FLICKER 1 F1 (-5)

11 d1 (-6)

1 d1 (-6)

2,1 (-5)

DUCK LEFT 1 B (-3)

DUCK LEFT 2 (-5)

PAB DF1 2 (-6)

PAB F1+2 (-5)

PAB B1 1 (-7)

D2,1 2 (-2)

b1,2 (-5)

uf1 (-6)

WR1,1 (-3)



=============

FRAME TRAPS

1,1,2(on hit), TO back 1

ws1,2(on hit) to back 1

2,1(on hit) to back 1

1,2,1 (on hit) to back 1

Qcrl 2 to back 1


===============

 safe string

b1 d2 1

fast safe string pressure peakaboo then 2 and then 2 again its fast and safe

flicker b1 1 2 or b1 2

PAB df1 2  



 set up 

3+4 d2 then df1

3+4 if guarded db1+2 or b3+4 to b1

3+4 2 wait or  uf1 to db1 to df1 to  1+2 or uf1 or uf2 

1,d1 b to b2

1 1 d1 to  b2 

121 hold f then 2 or 1+2

flick b1 f1 to dick jab

flicker b1 2

flick ba1 1 2

uf1 - db1  to ws 11

bd1 ws 1 1 3 f1 1 1 1 b to b2

wave down 1  f  to d 1

jump to WS attack WS 1 2 leave him croach side step up

pickaboo to df 1 df 1 2 then 2





PERFECT PARRY FOR B1+2

DUCK FORWARD 1 (-7) 

1,1,2 DUCK FORWARD

WR1,1 DUCK FORWARD

DF1 DUCK FORWARD

DF1,2 DUCK FORWARD




PARRY SETUP

B1 D2 1 TO b1+2

f3 1 to b1+2

df1,2  to b1+2 

df1,2,2 to b1+2

f2. 1,2  to b1+2

alb,2  to b1+2

1,1,2  to b1+2

uf,1  to b1+2

LWV,2,1  to b1+2

DCK.1  to b1+2

db3,2  to b1+2


OKIZIME

FF1+2 TO df1+2

after tail spin combo UF1 to flicker stance  2



TIMING

1,2 BACK DASH FF2

UF1 BACK DASH FF2

1,2, WEIVE RIGHT 2



SETUP TO PAB

b1 - d2 -F



 EFFECTIVE SETUP

F2,1  F D1  --------   WAVE 3 F1 1 1 B

flick stand, then db 2

1 1 TO DB 3 2

1, d1 to side step 

1211 F TO D1

3 F to d1 or f2 1

df 1 2 - db1

df1 to d2 1

WR 11 to d2 1

F2 db 1

duck forward 2 to uf2

WS 1 to guzzle punch


from peakcaboo

2 to uf2


from WS 

WS2 to weve left f11


from shoulder

WS2 


side step set up

d1 to wave right 2



set up to wave right 2

d1 to wave r 2

alba 2 to wave r 2

df1,2 to wave r 2

b2+4 b2 to o wave r 2

alba to wave r 2

pekaboo df,1,2

WS1 1 to   wave right 2



50 - 50 pressure

df,1 2,  - d2 1 dach cancel to crouch df1 to 1+2




laucnhers from counter

peackaboo d2

peackaboo  2




wall bounce

peackaboo to b2

wave right 2



WHIFF SETUP

DUCK 2 TO F1+2




EFFECTIVE TRAP  FROM ALBATROS

albatros d2   to uf3

albators to guard crash

albatros  f to 2




 SIDE STEP TO -6 OR -5 MOVES 

PAB DF1 2 (-6)

FLICKER 2 (-5)

df1 2 (-6)

df1 (-2)

df1, 2  f 1+2 (-3)

FLICKER 1 F1 (-5)

11 d1 (-6)

1 d1 (-6)

2,1 (-5)

DUCK LEFT 1 B (-3)

DUCK LEFT 2 (-5)

PAB F1+2 (-5)

PAB B1 1 (-7)

D2,1 2 (-2)

b1,2 (-5)

uf1 (-6)

WR1,1 (-3)



 keep the close distance

3+4 then f2,1

3+4+f then f2,1 or 1+2 or uf2

3+4 then db3 2

3+4 then b2



keep distance 

FC to DF2

albatros to cancel









                                                  SPINNING PUNCHING BAG                                                          




whoarang friend 


|LEROY  MOVES |

WS3, 1+2 | 

F2, 3, 4

ff 4 2

d1,2,4

df 1 1

df 3 1 1+2

d4 4


safe moves

2,2

2,1

hermit 2

hermit 2,1

hermit f,1

f2,1,2

f4, 4

df1, 1

df1, 4s

df2

df3

df4, 3

d1,2,4

d1+2

b3

b4

uf1

uf4

ff3

ff4

quarter circle 2 

running 3

WS 1,4

df2+3







setuo

ff4,2



PLUS FRAME

uf2

uf3





USEFUL STRING

DF3, 1, 1+2




|SETUPS |

3 3 to b 1+2

db 1 4 to b 1+2

d1+2 to df 1+2

db 4 to db 3 1+2

uf+4 then parry or b 2+1

ff2 then b1+2

running 2 to bd3 2


|STANCE TO PARRY|

PRESS 1 AFTER the pose




side step setup

flick stance 2 then step




parry setup

f3,1 to b1+2

F4,4 to b2

ff3 to b2

ff2 to b1+2 to b+2

couter setup

3,3 to b1+2






PUNISHING 

10f - 1,2,4 (27 damage, ends in stance)

12f - 2,2 (30 damage, +7) and 4,4 (better range. 28 damage, +3) (2,2 is similar to Kings b+1,2)

14f - 1+2,1+2,1(56 damage + knockdown)

15f - d/f+2,1+2,1 or f,f+2,2 for better range (both launch. D/f+2,1+2 is similar to Julia's d/f+2,1 without the angle reset)

16f - f+4,4 (yes, it reaches Hei's f,f+2)


WS


11f - 16 damage ws4

13f - 1,4 (30 damage, ends in stance)

15f - WS2 (25 damage launcher)





STRATEGY

keep moving side step or side walking

offensive side step with f2 /  df1,2 /  df1 LWV f1,1,1

1. after pikaboo observe 

ON FLK the 1 to d1 then dick jab

running 2 alway when you have a chance

------------

keep ducking if the opponent approcach wave right or FCf2


pressure

df1, 2, d2, 1\

df1 2, bd1  11


TEKKEN 8 LEROY

DF3,1,4

DB2+3

FF4,2

FF3

FF2 to d4 4

d2 to WS4

df3,1 to side step


SETUP PARRY

F4,4 to b2

ff3 to b2

ff2 to b1+2 to b+2

couter setup

3,3 to b1+2



81 damage combo

launch, qcf2, df4,3 df3,1 (heat engage) d1+2f 2,1,2,1 dash b3+4





     























parsec

stargazer016#7214399

stargazer016#7214399

seal -- sealseal#14193281



























DUCKING LEFT











8



LEI 

3,3,

[3,4] 4 4 

[4,3]

d1+4 to [4,3]

f4,2

3 F to 2


during snake

4,1

===========================

XIAOYU


back turn

b3+4

1,d,2  (-3)

2, 1 

f3, 1 (-4)

WR2 (-3)

df1 (-2)

d1 d (-10)

db 2

b2 (-6)

b2 2

b3 (+3)

WC 3,2,1,4

WC db 3+4






phoenix pose

[4,3] d,1+2 

f3+4 d,1+2

ub3+4 d1+2

uf 4  d1+2


 


safe

[4,3]  (-1)

1+2 (-7)

f2 1 (-3)

f2 1 4(-8)

d3 (-8)

d1 (-7)

d3 4 (0)

bd 1 (-9)

B1(-9)

b4 4(-9)

hypnotist 4 (-4)

uf 4 (-3 )

f3+4 ()

ff2 ( )

ff3 (-5)

ff 1+2 1+2 (-8)

wr 1(-4)

wr 2(-3)

back towards enemy 1,4

back towards enemy  2,2,1

back towards enemy  2,2,1 D

back towards enemy  3 due to push back

back towards enemy  1+2 (-5)

back towards enemy  d,1+2 (-8)

back towards enemy  d3,4

during phoenix 1,2 (-6)

during phoenix 4 (-3)


 




lows


()

()

()

()

()

()


frame advantage

f4 (+1)

f3+4 3+4 (+7)

b3 (+3)

hypnotist 2 (+5)

hypnotist 3+4 (+2)

uf 1+2

ff4 (+1)

fff3 (+7)

wr 3 (+3)


parry 1+4







presure move

uf 1 

back towards enemy  uf 1

WC df2,1

WC df4 4

side step 3

during phoenix 3

during phoenix [3.4]

during phoenix 1+2

during phoenix f,4,4

during phoenix d,1 

during phoenix d,1+2

during phoenix uf3,1

during phoenix uf3,3




hypnotist moves



suggestion moves

BT f 3+4 , BT f 3+4 , BT 2 , BT 1 , BT 1 4 , dash f 2 1 4

suggest combo




mix ups

back towards enemy  3 to uf 1

during phoenix uf N 3 d+1+2 to [4,3]

f,3+2 to 

b2,d2, FC df3,3,

back turn, 1, 3, f3+4, 3+4

d2, FCdf2, 4


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